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Patch Notes – Riftveil Overhaul

Patch Notes – Riftveil Combat Update




Combat Improvements:

  • Parry Adjustments: Increased speed for a more responsive feel. Additionally, the camera now dynamically shifts upon a successful parry for better feedback.
  • Enemy Behavior: Enemies no longer auto-rotate instantly. If you dodge at the right time, they might miss their attacks, making combat more reactive.

Dash Overhaul:

  • New Mechanic: When dashing towards an enemy at close range, you now teleport behind them instead of colliding head-on. This prevents awkward stops and enhances flow.
  • Visual Enhancements: Dash now features motion blur, visual effects, and improved speed. Works seamlessly on the ground, in the air, with or without a target lock.

Gameplay Feel:

  • The overall visual impact of gameplay has significantly improved due to the above changes. The game looks and feels much smoother.

Damage System Rework:

  • Did a full revamp of the damage system. Previously, there was a ~20% chance of attacks failing to register. Now, every hit reliably connects.

Movement Enhancements:

  • Character acceleration feels smoother and more natural. Dashing and sliding are now more fluid, improving overall mobility.

Attack Animations:

  • Every attack animation has been fine-tuned individually, resulting in much more satisfying and impactful combat visuals.

New Mechanics & Features:

  • GUARDBREAKER Mechanic: Introduced a universal Guardbreaker move that can shatter enemy defenses, preventing excessive turtling and adding more depth to combat.
  • Ultimate Moves: Added powerful Ultimate moves for both the Shadow and Fire movesets, providing high-impact, visually striking finishers.
  • Bug Fixes: Various bugs have been fixed to improve stability and gameplay smoothness.

Overall:

  • This update brings a massive improvement to combat fluidity and responsiveness. The game now plays and looks significantly better!

Adaptive AI in PC Gaming – How Riftveil is Pioneering the Future

In today’s rapidly evolving gaming industry, adaptive AI is quickly becoming a new innovative feature. As player expectations rise and demand for personalized experiences also increases, titles that integrate real-time adaptive mechanics are capturing the hearts of true hardcore gamers, while intriguing newcomers of Rogue-like and Souls-like games.

A New Era of Dynamic Gameplay

Traditional PC games often rely on static difficulty settings – options that force players to manually choose between “easy,” “normal,” or “hard.” This approach frequently falls short of delivering an actually tailored experience. With adaptive AI, games can now analyze your performance in real time, dynamically adjusting challenges, missions, and which bosses you can fight to create a smooth, immersive, and satisfying gaming experience. What Riftveil’s algorithm does is that it monitors every player’s actions, adapting enemy behavior, mission complexity, and boss mechanics. The result is a game that feels uniquely responsive to each individual’s skill level.

Why Adaptive AI Matters

Riftveil eliminates the outdated concept of manual difficulty selection, ensuring every battle stays intense and rewarding. The AI continuously monitors player performance, dynamically adjusting the challenge to maintain peak engagement. Dominate encounters, and the game will push back harder; struggle, and it subtly recalibrates to keep frustration at bay. This balance keeps players locked in the “flow state,” maximizing engagement and prolonging playtime.

MaxHP Studio’s Vision for the Future

In here, innovation is at the core of our design philosophy. We believe that games should evolve not separately, but with their players. Riftveil is designed for those who want to either truly test a skill, or get to know these genres and become a pro at them brick-by-brick. Each decision, each moment of “oh I did it”, and even each failure plays a role in shaping the experience, leading to a deeper connection between the player and the game.

Impact on the Gaming Industry

When we think about it, the benefits of adaptive AI could mean way more than just player satisfaction. For game developers, these systems could offer valuable insights into player behavior, which then would help with updates and expansions (DLC’s). So, by gathering data on how players interact with dynamically adjusting challenges, we (and other studios, too) can better understand gaming trends and refine mechanics. This continuous feedback loop not only improves the gaming experience but also builds a loyal community of players who feel heard and valued.

What Sets Riftveil Apart

Unlike traditional games with rigid difficulty levels, Riftveil’s AI-driven approach is seamless and hidden. The system operates in the background, ensuring that the game remains challenging yet fair without the need for explicit settings. This innovation resonates particularly with the dedicated PC gaming community, who appreciate both the technical sophistication and the immersive, skill-based gameplay. With adaptive AI at its core, Riftveil sets a new standard in the realm of Rogue-like and Souls-like games.

What’s our Big Idea and how are we Looking Ahead

As technology continues to evolve, so too will the ways in which we experience games (and gaming in general). The integration of adaptive AI in titles is just the beginning. At MaxHP Studio, we are committed to pushing the boundaries of what’s possible, creating experiences that are not only innovative but also deeply engaging. Even if we put aside the “actually” innovative Web3 part and the whole “new internet” shenanigans, The future of gaming is in adaptive difficulty, which is going to introduce a fresh, new inflow of gamers with any experience and skill level to Rogue and Souls – like games, and Riftveil is leading the charge.

Riftveil will stand as a testament to how technology can transform gameplay, offering a personalized, challenging, and truly unique experience. For players seeking a game that evolves with their skills, the answer is clear: welcome to the future of gaming.

Patch Notes

Patch Notes 0.0.7
Big Update:

Playable Build: https://maxhpstudio.itch.io

  • “Shadow” and “Fire” Move sets adjusted
  • Targeting has been improved to track properly
  • “Fire” Move set now consists of 3 heavy hits with the character’s gauntlets to differentiate from “Shadow”
  • Dashing has been reworked
    • Now is an actual dash instead of a teleport
    • Works in the direction of movement input
    • Gives invincibility frames
    • Has 1 second cooldown
    • Does not cost energy anymore
  • Main Boss level now includes two fights
    • Fight with Fire Knight
    • Fight with Ice Mage
  • Added a tutorial level
  • Various optimizations have been made

Patch Notes 0.0.6

  • Move set adjusted for better combat flow
  • Camera and lock on system adjusted for better combat flow
  • Knockback and hit stun effects only apply on heavy hits
  • Added an additional WIP Level for testing
  • Attacking while locked on now correctly rotates the player, always
  • Dashing while locked on places the player perfectly to do a counter attack
  • Launching projectiles while locked on now aims them at the enemy directly
  • Various optimizations have been made

Patch Notes 0.0.5

  • New Animations for the base move set
  • New Hit-stun effects
  • New Knockback effects
  • Fixed the Lock on camera

 

Character Model Update:

Patch Notes 0.0.4

  • Made some changes to the environment
  • Adjusted Control UI – Now when switching the elements, the affected abilities’ icons are altered
  • Adjusted Boss HP and Resistance multipliers
  • If you want to receive an early build, you can sign up here:

 

Patch Notes 0.0.3

  • Added Intro Cinematic
  • Fixed bug where the parry would sometimes not do damage
  • Optimized the game size
  • Optimized the game texture size
  • Improved Boss AI
  • Intro Cinematic will only play in full on the first try, every other try will play only the last 3 seconds
  • Added the first version of “Upgrades” at the end of the level
  • Fixed a bug where pressing the parry button would use double energy, instead of what was intended
  • Successful parries now reward you with 25 energy
  • Fixed a bug which caused the game to crash when setting it to low scalability
  • Fixed UI scaling on different screen sizes
  • Arena colors and textures have been adjusted for better visibility
  • New UI Icons implemented for each attack
  • New health bar and player icon implemented
  • If you want to receive an early build, you can sign up here:

Patch Notes 0.0.3

  • Added Intro Cinematic
  • Fixed bug where the parry would sometimes not do damage
  • Optimized the game size
  • Optimized the game texture size
  • Improved Boss AI
  • Intro Cinematic will only play in full on the first try, every other try will play only the last 3 seconds
  • Added the first version of “Upgrades” at the end of the level
  • Fixed a bug where pressing the parry button would use double energy, instead of what was intended
  • Successful parries now reward you with 25 energy
  • Fixed a bug which caused the game to crash when setting it to low scalability
  • Fixed UI scaling on different screen sizes
  • Arena colors and textures have been adjusted for better visibility
  • New UI Icons implemented for each attack
  • New health bar and player icon implemented
  • If you want to receive an early build, you can sign up here:

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