Patch Notes 0.0.6
- Move set adjusted for better combat flow
- Camera and lock on system adjusted for better combat flow
- Knockback and hit stun effects only apply on heavy hits
- Added an additional WIP Level for testing
- Attacking while locked on now correctly rotates the player, always
- Dashing while locked on places the player perfectly to do a counter attack
- Launching projectiles while locked on now aims them at the enemy directly
- Various optimizations have been made
Patch Notes 0.0.5
- New Animations for the base move set
- New Hit-stun effects
- New Knockback effects
- Fixed the Lock on camera
Character Model Update:
Patch Notes 0.0.4
- Made some changes to the environment
- Adjusted Control UI – Now when switching the elements, the affected abilities’ icons are altered
- Adjusted Boss HP and Resistance multipliers
- If you want to receive an early build, you can sign up here:
Patch Notes 0.0.3
- Added Intro Cinematic
- Fixed bug where the parry would sometimes not do damage
- Optimized the game size
- Optimized the game texture size
- Improved Boss AI
- Intro Cinematic will only play in full on the first try, every other try will play only the last 3 seconds
- Added the first version of “Upgrades” at the end of the level
- Fixed a bug where pressing the parry button would use double energy, instead of what was intended
- Successful parries now reward you with 25 energy
- Fixed a bug which caused the game to crash when setting it to low scalability
- Fixed UI scaling on different screen sizes
- Arena colors and textures have been adjusted for better visibility
- New UI Icons implemented for each attack
- New health bar and player icon implemented
- If you want to receive an early build, you can sign up here: