Patch Notes

Patch Notes 0.0.7
Big Update:

Playable Build: https://maxhpstudio.itch.io

  • “Shadow” and “Fire” Move sets adjusted
  • Targeting has been improved to track properly
  • “Fire” Move set now consists of 3 heavy hits with the character’s gauntlets to differentiate from “Shadow”
  • Dashing has been reworked
    • Now is an actual dash instead of a teleport
    • Works in the direction of movement input
    • Gives invincibility frames
    • Has 1 second cooldown
    • Does not cost energy anymore
  • Main Boss level now includes two fights
    • Fight with Fire Knight
    • Fight with Ice Mage
  • Added a tutorial level
  • Various optimizations have been made

Patch Notes 0.0.6

  • Move set adjusted for better combat flow
  • Camera and lock on system adjusted for better combat flow
  • Knockback and hit stun effects only apply on heavy hits
  • Added an additional WIP Level for testing
  • Attacking while locked on now correctly rotates the player, always
  • Dashing while locked on places the player perfectly to do a counter attack
  • Launching projectiles while locked on now aims them at the enemy directly
  • Various optimizations have been made

Patch Notes 0.0.5

  • New Animations for the base move set
  • New Hit-stun effects
  • New Knockback effects
  • Fixed the Lock on camera

 

Character Model Update:

Patch Notes 0.0.4

  • Made some changes to the environment
  • Adjusted Control UI – Now when switching the elements, the affected abilities’ icons are altered
  • Adjusted Boss HP and Resistance multipliers
  • If you want to receive an early build, you can sign up here:

 

Patch Notes 0.0.3

  • Added Intro Cinematic
  • Fixed bug where the parry would sometimes not do damage
  • Optimized the game size
  • Optimized the game texture size
  • Improved Boss AI
  • Intro Cinematic will only play in full on the first try, every other try will play only the last 3 seconds
  • Added the first version of “Upgrades” at the end of the level
  • Fixed a bug where pressing the parry button would use double energy, instead of what was intended
  • Successful parries now reward you with 25 energy
  • Fixed a bug which caused the game to crash when setting it to low scalability
  • Fixed UI scaling on different screen sizes
  • Arena colors and textures have been adjusted for better visibility
  • New UI Icons implemented for each attack
  • New health bar and player icon implemented
  • If you want to receive an early build, you can sign up here:

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