MaxHP Studio

MaxHP AI: MCP Toolkit for Unreal

Coming soon on Fab

An Unreal Engine 5.8 editor plugin that adds tool packs to Unreal's built-in MCP server. AI assistants such as Claude and Cursor can then run playtests, lint Blueprints, check levels, map game flow and build cinematics in your project. Results are saved as reports and shown in a dashboard inside the editor.

The MaxHP AI dashboard: tool call counts, success rate, latency, calls per pack and the latest reports
The dashboard inside Unreal Editor, showing sample data.

What it does

Six tool packs. They add to Epic's MCP toolsets and do not replace them.

Playtest

Drive input in Play-In-Editor: hold keys, run input scripts, use a gamepad. Read game state, assert results, and get a pass or fail report with a screenshot on failure.

Blueprint

Lint Blueprints against a style guide with configurable rules and a short fix hint for each finding.

Level design

Check a level for scale, gaps and sightlines, use blockout helpers, and save heatmaps.

Game flow

Map screens and transitions, then find dead ends and unreachable states.

Cinematics

Build a Level Sequence from a shot list, review the edit, render it in the background and make contact sheets.

Assets and dashboard

Audit assets. The dashboard shows usage analytics, success rates, timings, reports with screenshots, and a setup page with checks.

Everything runs on your machine. The dashboard listens on 127.0.0.1 only, the plugin makes no outbound connections, and data is stored in your project's Saved folder. Every editing tool is undoable.

How it works

Three steps, then you talk to your assistant as usual.

  1. Enable the plugin

    Add MaxHP AI to your project and open it. The Setup page in the dashboard lists what is ready and what to fix.

  2. Connect your AI client

    Point any MCP client that supports HTTP at Unreal's MCP server. The Setup page has copy-paste snippets.http://localhost:8000/mcp

  3. Ask it

    For example: "Lint the Blueprints under /Game/Blueprints and show me the worst assets", or "Run a playtest of the main menu and report any failed step."

Requirements

Engine
Unreal Engine 5.8 or newer
Editor
Windows
AI client
Any client that speaks MCP over HTTP, such as Claude Code, Claude Desktop or Cursor
Status
Coming soon on Fab. Not released yet, so there is no price or download.

Questions

Want to know when it is released, or have a question about what it can do? Send us a message and choose the topic "General".

MaxHP AI is made by MaxHP Studio, an independent studio from Tbilisi, Georgia.

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