MaxHP Studio
Dark fantasy action RPG · 2026

Riftveil

A rogue-lite action RPG with adaptive difficulty, dual parry combat, and structured runs full of brutal enemies and boss fights.

Stealth management · Q4 2026

Medieval Tax Evasion Simulator

Run a market stall, hide your untaxed wealth and survive the audits.

Wishlist on Steam

Riftveil in motion

Captured in engine from the current build. Co-op, built around combat feel.

Sword combo into a magic finisher
Parry timing against a heavy hitter
Dodging through a crowd
Arcane shield in the training arena
Boss pressure up close
Ranged magic against the horde

Two move sets

Every player carries one from a weapon and one from a school of magic, and swaps between them mid-fight.

A game that reads you

Adaptive difficulty changes enemy aggression and pacing based on how you play.

Dual parry

Runs build toward boss fights where timing matters more than gear.

Riftveil key art: a warrior with a curved blue blade before a castle in a violet lightning storm

Fight your way to the castle.

Wishlist Riftveil

Medieval Tax Evasion Simulator

Our second game, in development with a publishing partner.

Medieval Tax Evasion Simulator screenshot

A first-person stealth management game. Run a medieval market stall where every sale is a choice: hide your untaxed wealth, train companion animals and get through the audits without losing everything.

Wishlist on Steam
Release
Q4 2026
Platform
PC (Steam)
Publishing
Partner to be announced

Tools for Unreal

We also build the tooling we use ourselves, for Unreal Engine 5.8. Questions and support in our Discord.

How MaxHP AI works: you ask your AI app to run a smoke test, it runs in Unreal Editor, and the dashboard shows the passing report
You ask, it runs in your editor, you see the report.

MaxHP AI: MCP Toolkit for Unreal

In review on Fab

Ask your AI assistant, and Unreal does the work. An editor plugin that adds tool packs to Unreal's built-in MCP server, for Claude, Cursor, VS Code or any MCP app. 100% local, one-time purchase, no subscription.

  • Run playtests in the editor, including keyboard and gamepad input, with a screenshot on failure.
  • Lint Blueprints against a style guide and check levels for problems.
  • Map your game flow and find dead ends.
  • Build cinematics from a shot list and render them.
MaxHP Combat Lab: move list, a 3D preview of a thrust hitting a dummy, feel sliders and the frame timeline
The Lab inside the editor, in Advanced mode.

MaxHP Combat Lab

Beta · coming to Fab

Feel it before you build it. Design and play-test melee combat in a timeline lab, then send it to Unreal as DataTables.

  • Tune frame data, hitstop, cancels and combos, and replay at once.
  • Start from Soulslike, Stylish action or Anime brawler presets and compare them A/B.
  • Play it yourself against a dummy before writing any code.
  • One click sends four DataTables, with row structs and Blueprint nodes.

Recognition

Where MaxHP Studio and Riftveil have been noticed so far.

F6S badge: #1 Top Company, Gaming, April 2025

#1 Top Company in Gaming

Ranked first in gaming on F6S, the startup platform, in April 2025.

See it on F6S
Digital DragonsKraków · 2025

First Georgian studio to pitch

Pitched Riftveil at Digital Dragons, one of the largest game industry conferences in Central Europe, after attending in 2024.

Read the post
Giorgi Shelegia pitching at Game Dev Bootcamp in Warsaw

Pitching competition winner

Won the pitching competition at Game Dev Bootcamp in Warsaw, 2023.

MaxHP Studio

An independent game studio from Tbilisi, Georgia, founded in 2023. We make games where getting better is the reward: combat that rewards timing, systems that respond to how you play, and humour where it fits.

Giorgi Shelegia
Giorgi ShelegiaFounder, Unreal Engine developer and game designer
Press, publishing and business
contact@maxhp.studio

Send us a message